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UI/UX & Product Design

Design the flow,not the screens.

Products rarely fail because a screen was ugly. They fail at the third step, where the user has given you effort and not yet received anything back. That is where we start.

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Fidelity ladder

Same layout, four times. Only the certainty changes.

  1. 01Flow
  2. 02Wireframe
  3. 03Interface
  4. 04Built

Pipeline

Updated 2 minutes ago

128

Qualified

46

Proposal

19

Won

7

At risk

live

Pipeline

Updated 2 minutes ago

128

Qualified

46

Proposal

19

Won

7

At risk

Boxes and arrows only. Cheapest place to discover the step nobody can complete.

Hierarchy, content order, and states — including empty, loading, and error, which is where most designs go quiet.

Type, colour, and spacing applied from the design system. Not a repaint: the same structure, resolved.

Shipped as real components by the same team, so what you approved is what deploys.

What the engagement includes

Design that survives the build.

The gap between an approved design and a shipped product is where most of the quality leaks out. We closed it by putting the same team on both ends.

01

Discovery that talks to users

Interviews, session recordings, and support tickets before any design work. Most product teams already have the answer somewhere in their support queue and have never read it in one sitting.

02

Flows and job mapping

Every path a user can take, with the effort-versus-payoff balance made explicit at each step. This is where activation problems are cheapest to fix.

03

Wireframes with real states

Empty, loading, partial, error, permission-denied, and long-content states designed alongside the happy path — the states that make up most of the actual usage.

04

Interface design on a system

Type scale, spacing, colour, elevation, and components defined as tokens. Your twentieth screen costs a fraction of your first because the decisions were made once.

05

Design for AI-shaped products

Streaming responses, confidence and citation display, human review steps, and graceful failure. AI features fail on trust and interruption far more often than on model quality.

06

Handover as code, not a file link

The system delivered as tokens and components our engineers implement. No pixel-perfect handover argument, because the same team is on both sides of it.

2–5 wks

Discovery to interface

All states

Empty, loading, error

Tokens

Handed off as code

Yours

Files & design system

Product design here usually arrives attached to a build: a focused MVP shipped in 6–10 weeks, an ongoing custom software engagement, or a marketing site and landing page system. The interfaces this team has shipped are on the work index.

FAQ

Questions about product design.

Can you do design without building it?

Yes. Plenty of clients take the flows, interfaces, and design system to their own engineering team. We hand over tokens and documented components so it survives the transfer.

Do you do user research?

Yes: interviews, usability sessions, and analysis of session recordings and support tickets. For early products we keep it to five to eight interviews, which surfaces the large problems without stalling the build.

How is this different from hiring a UX freelancer?

Mostly the implementation edge. A design that is never built has produced nothing, and the same team here writes the components, so feasibility is settled during design rather than negotiated afterwards.

Do you work in Figma?

Yes, with the design system as the source of truth and tokens exported for engineering. You keep full ownership of the files.

Can you improve an existing product without a redesign?

Usually, and it is often the better call. We run a usability review, rank issues by impact on activation and retention, and ship the top items. A full redesign is a large bet that a broad range of things are wrong at once.

What is different about designing AI features?

Latency, uncertainty, and trust. Users need to see progress, know how confident the system is, understand where an answer came from, and be able to intervene. Those are interface problems, and skipping them is why capable AI features go unused.

Book a product review on your real flow.

Thirty minutes walking your current onboarding or core flow. You leave with the specific step we think is costing you activation and what we would change about it.